"It has been far too long since I've been able to log the events of our travels.. After the ordeal with Telicanthus, the rest of the Copper Fang and I had gotten into contact with a Githzerai by the name of Tokk'it, apparently the party's airship pilot on the trip into Sayre in the first place.We intended to set off for the strange isle beyond Nefelus that we had learned about from the shopkeep several weeks ago, but we required a pilot and navigator, not to mention someone to watch the ship while we went ashore. The man came highly recommended by my fellow Fang members, and he certainly seemed competent enough on first meeting. Before actually setting off, we made sure to purchase supplies for a far longer adventure than what we had planned, as our luck has long since proven to be some of the worst in this plane of existence. As I required none of the usual food supplies the party typically carried with them, I suggested that they buy the shares I would have consumed anyway as insurance. Fish and birds I managed to capture en route would more than suffice for my sustenance. I felt that Aelon perhaps suspected I would use them as my provisions, but he needn't worry about that. It would be a last resort at the very least, and I would likely dive into the ocean looking for the nearest shark before I would drain my companions dry.
Nevertheless, we were off. Having since rechristened our vessel the Sky Fang (not the most original name, but it was the most popular of those suggested), spirits were high and the journey proceeded with little of note, thus the lack of these journal entries in the intervening time. Even better, the party had managed to get into contact with Mo'kaw, their old associate who had hired me on as his replacement, and I had communicated with Sayre's rat population, and between the two forces, we arranged for our headquarters in the old temple of Ioun to be refurbished and cleansed of the influence of the Filth King by the time we returned.We reached Nefelus well ahead of schedule, but stopped only for a short while to rest and refresh our supplies. On leaving, I noted an odd phenomenon in the winds. The warm, almost tropical gusts that had accompanied us thus far from Sayre gave way to an odd burst of chill winds moving in a different direction. These wayward winds lasted only for a few days -- a week at most -- but I did find them strange, especially when they disappeared as quickly as they came.
(A rendering of the isle of Nefelus)
Eventually, Mayim (who seemed to be going stir-crazy from having little more than my sluggish, drained birds to fire lightning at for so long) spotted our target: the mysterious, unnamed island. Stranger even than the lack of information about this place was the fact that there already seemed to be complex constructions on it. Formations of tall, stony pillars that could not have possibly formed on their own. Had we sailed out here on a regular ship, we might not have been able to see these formations due to the thick forests surrounding them (likely the intent of their constructors), but from our aerial viewpoint, they stuck out like a sore thumb.
We did not have long to admire the island, however, as Aelon noticed something. The ship had been experiencing minor jolts every now and again for some time now, and most of us had written it off as errant gusts of wind or unfortunate birds, but now these bumps and bucks were having a secondary effect. The psionic echoes that gave our ship lift and propulsion were beginning to flicker out with each wave of motion, and if they faded out completely, we would surely plummet to our deaths! Thinking quickly, we warned Tokk'it to start taking us down into the sea and our casters began working with the psionic echoes, hoping to keep them working for as long as possible, while Nathaniel and I rushed topside to see if we could do anything from there. As it happened, we could! Already starting to drop from the waning power, the ship was rocking far more violently than before, and its sails had begun coming loose from the masts. We scrambled to secure them, and were mostly successful. We kept the ship upright and on course as it fell faster and faster, eventually losing all resistance against gravity and dropping into the sea. Wood creaked and anything not bolted down bounced and scattered about the ship, but we had kept the ship operating long enough for it to safely touch down into the water. Now were were nothing but an undermanned sailing ship drifting just a few miles off of an island so mysterious that it lacked both a name and a position on any normal map. This was... Unfortunate.
Within minutes of touching the water, rhythmic waves began beating against the ship, and soon we were boarded. First, watery tentacles burst up from the sea and began slapping us around. These were followed by what appeared to be water elementals of some sort, less attached to the ocean than their tendril counterparts but still completely composed of liquid. There may have been other combatants after them, but it was around this point that I was dragged from the decks into the sea itself. Thankfully, there were actually fewer dangers here than on the ship, but it also gave me a chilling vision of what we were actually attacking. Beneath the ship's hull floated a massive collection of sigils and runes, suspended in an amorphous mass of discolored water. Whatever we had been fighting above was simply a part of a much larger whole. Ever the fool in combat, I likely would have attempted to tangle with this part of the beast directly had Alin not seen me go overboard. The next free moment he had, he teleported me back up to the 'safety' of the upper decks. I'm thankful now, of course, but at the time it seemed like little improvement.
Eventually, we defeated the humanoid water-beasts and inflicted enough punishment on the tendrils to send the whole beast into retreat, and we were left floating alone once more. Quietly, we tended our wounds, mopped up some of the water, and collected a few magical shards that the beast had dropped as its fragments were slain. While Alin prepared and cast a ritual that would allow us to brave the ocean should the monster return, the rest of us focused on sailing the flightless Air Fang up to the island.
We arrived near a fairly clean beach, a place that might have actually seemed quite pleasant had we not been attacked on approaching it, but found to convenient place to actually anchor the ship. Circling the island, we eventually found a bay filled with a large number of stony ruins. From the looks of things, this had once been some sort of port or docks district, but nearly everything organic in the place had long since rotted away. We sailed into the center of the bay and dropped the anchor. After a short discussion, we decided to head to shore before night actually fell for a cursory inspection. Giving Tokk'it one of our Sending stones, we left him to watch the ship and swam (with the assistance of Alin's ritual from earlier) to shore. There we found yet more ruins, but several chunks in particular that drew our attention. Despite the low light of the setting sun, we could tell that a few pillars and sections of stone wall were not casting shadows as they should have been. Immediately, this led Mayim to fire a bolt of lightning at a bare section of wall, doing little more than scorching the inanimate surface. Alin, being a bit more attentive and pragmatic, used a Mage Hand to poke around beneath one of the ruins, pulling it back to reveal an odd sort of crystal that shone with a bright light very reminiscent of sunlight, which explained why it was not an obvious 'glow'. Beneath every 'shadowless' bit of stone, we found similar gems, like naturally occurring sunsrods.
Our survey of the bank more or less complete with this discovery, we gathered our new light sources and returned to the ship. Tokk'it had seen nothing while we were gone, so the party was content to sleep. For my part, I found the prospect of sitting awake and motionless for yet another night on this ship appalling, and decided to do a bit of scavenging while still under the effects of Alin's ritual. I dove into the sea beneath our ship and began my investigation there. Similar ruins to those on the shore could be found here, suggesting that whatever settlement was once here extended onto the water as well as up to it. I found several more of the light gems as well, but most importantly, I found a strange hunk of rusted metal sticking up from the sand of the sea floor. Further digging found that this metal was a piece of the bow of a ship, though I had no intention of attempting to excavate the rest of the thing. The designs that covered the metal were, strangely, the signs of many different deities, including Pelor, Ioun, and others that I could not define. Even more noteworthy was the fact that these symbols, and the way in which they were arranged, matched nothing else that I could see of these submerged ruins. This insinuated that the ship was, perhaps, another visitor like ourselves, perhaps scuttled by the same monster that threatened us only a few hours earlier. Intrigued by this, I returned to the ship to dry off and get the short amount of rest my body did require from time to time. Once above the surface of the ocean again, I notice that there is an occasional rumbling coming from the shore, as of a distant quake or explosion. My fellow party members confirm that they heard these sounds as well the following morning...
We decide, in light of the strange sounds from the shore, to take Tokk'it with us to the shore this time. While he may not be of much use in a stand-up fight, none of us are comfortable leaving him alone and defenseless on the ship for an extended period of time. However, we do leave an active Sending stone on the upper decks as a sort of surveillance system should any real threat attempt to damage or steal our vessel. This turns out to have been a better plan than any of us realized, as we're barely on shore for ten minutes before we begin to hear things from the stone. First some scrambling, then an odd voice.
'A ship? A ship that made it past Guppy?' The voice said, sounding surprised. Still, the voice didn't sound like something making it past 'Guppy' meant that dinner had arrived. I was tempted to reply immediately, but Mayim responded first. Putting on a foolish voice, she began to warn the voice away, on account of the 'Boat Ghosts'. Knowing how superstitious tribal societies tended to be, this actually seemed like a worthwhile ruse to pursue, so I joined her in it, hoping to perhaps scare this man off. To our dismay, he seemed more fascinated than terrified, and tried to strike up a conversation with the Ghosts. Sighing, Alin stepped in and kept him occupied while we moved to return to the ship. However, as he talked, he started mentioning specific details about the party. When questioned as to how he knew about us, he simply stated 'Because I'm watching you right now!' Sure enough, Aelon soon spotted a form in the crow's nest, holding our Sending stone in one hand and manipulating a disk of water to serve as a lens in the other.
We stopped approaching immediately, unsure of this being's intentions, but he claimed to have information for us, in his inane, babbling way, and so he took off, diving into the sea and climbing up onto the far bank before running off into the forest. We followed, but as we did so, the rhythmic booming returned, and each time the sound reached us, the world seemed to lurch forward, as if we had blacked out for a moment and then woken up while still on our feet. Despite this strange feeling, we managed to reach the point where the figure disappeared and follow the previously-unseen trail he'd taken. At the end of it, a ragged, seaweed-bearded Genasi stood at the entrance to a large cave, with a cobbled-together door held open invitingly for us. Against our better judgement, we entered the man's home.
Luckily, the Genasi (whose name I don't think we ever asked, now that I think about it) was actually friendly enough, offering us seaweed tea and telling us to make ourselves at home while he discussed what was going on. Apparently, something from this mysterious island was the reason for the massive cleft in the center of Nefelus; some unspeakable horror from the Elemental Chaos that threatened the entire island and was somehow stopped on this small chunk of land. Even the original inhabitants of the area had been embroiled in this danger, and thus had been doomed to die in the 'solution' to the problem. What did survive, however, was a beast that the Genasi called 'Thunderhooves'. Something bound so deeply with the Elemental earth that it could altar reality to wipe living beings out of existence. It seems those minor hiccups in time we'd been experiencing were simply a side effect of his presence, temporarily removing us from reality before placing us back where we were. A terrifying thought, to be sure, and something I hoped we didn't have to experience again any time soon...
As for the Genasi, he had come with a larger crew, but they had all gone into some temple for an artifact of some sort and hadn't yet returned. Despite our assumptions, he claimed that they were most certainly not dead and would be back any day now. We decided to leave him with his hope. That said, it was our turn to head into that same temple for the 'power source' we had been led to believe rested on this island. A power source we now desperately needed to get off of this island. We thanked the Genasi for his hospitality, gathered our things, and headed off into the jungle to find our prize and, possibly, the true fate of this odd man's crew..."


